The Servers page is a saved list of multiplayer addresses with live state: whether each one is answering, how many people are on, what version it runs and how far away it is.
Adding a server
- Press Add server, or use the quick-connect field to check an address before saving it.
- Type the address. A plain domain works —
donutsmp.netis a valid address and does not need aplay.prefix or a port. A port is only needed when the server is not on the default one, and is writtenexample.net:25566. - Press Check. The launcher pings the address and shows what answered: the MOTD, the player count, the version and the latency.
- Give it a name and save. The address that gets saved is the one the ping resolved to, not always the one you typed.
What a ping tells you
| Signal | Meaning |
|---|---|
| Online | The server answered the status request. This does not mean you can join — a whitelist or a full server still refuses you. |
| Online, 0 players | Reachable but empty. Often the right time to build. |
| Not answering | No reply: the server is down, the address is wrong, or something between you and it is dropping the request. |
| Latency | Round-trip time. Under 60 ms is comfortable; over 200 ms is noticeable in combat. |
Groups and sorting
The list organises itself: favourites first, then servers people are actually on, then the ones you played recently, then reachable-and-empty, then the ones that did not answer. You can also tag servers and filter by tag, which is what makes a list of forty useful.
Joining without the launcher's server list
Minecraft itself keeps its own server list, and the two are separate on purpose — one is the launcher's address book, the other is the game's. To jump straight into a server's world menu on launch, set Join this server on launch in the instance editor; the address is passed to the game as --server.
Finding servers
The directory search queries a public server-list API, so the results include servers you have never heard of, filtered by version and by whether they are online right now. Results show the MOTD and player count before you add anything.
A server address in the launcher is only ever used as a hostname and port for a ping or a launch. The launcher will not follow a redirect, resolve an address that is not a hostname, or run anything a server sends back.